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1986-06-04
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sCOREkeeper User's Manual
Copyright (c)
1986 Micro Specials
9704 Mill Creek Dr.
Eden Prairie, MN 55344
TABLE OF CONTENTS
INTRODUCTION .............................................. 3
SYSTEM REQUIREMENTS AND LIMITS ........................... 3
GETTING STARTED .......................................... 3
Making a Backup Floppy Disk - Single Drive System ..... 3
Making a Backup Floppy Disk - Dual Drive System ....... 4
Installing sCOREkeeper on a Hard Disk ................. 4
Checking for System Updates ........................... 5
Setting Up Initial Parameters ......................... 5
THE SCORE PROGRAM
ACCESS AND MAIN MENU OPTIONS ............................. 6
S Option .............................................. 6
R Option .............................................. 7
W Option .............................................. 7
C Option .............................................. 7
X Option .............................................. 7
FUNCTION KEY DEFINITIONS ................................. 8
BRIDGE SCORING DATA SCREEN ............................... 10
General Information ................................... 10
Field Descriptions .................................... 10
RAW SCORE SCREEN ......................................... 14
General Information ................................... 14
Special Key Functions ................................. 14
Entering Scores ....................................... 15
Average Scores ........................................ 15
Editing Scores ........................................ 16
Erasing Scores ........................................ 16
CONTESTANT NAMES SCREEN .................................. 17
SECTION TITLES AND ACBL AWARD CALCULATION SCREEN ......... 18
PRINT MENU OPTIONS ....................................... 19
Selecting Which Sections to Print ..................... 19
Printing Overall Results .............................. 20
Total Scores Only ..................................... 20
Individual Hand Scores Only ........................... 20
Both Total Scores and Individual Hand Scores .......... 20
Individual Partnership Result Slips ................... 20
Single Round Match Point Results ...................... 21
Exit the Print Menu ................................... 21
INTRODUCTION
sCOREkeeper is an automated duplicate bridge scoring system.
It's primary purpose is to enable users (most likely Bridge
Directors) to compute and maintain duplicate bridge competition
scores and print results. The system is menu driven which means
the user answers questions or chooses options from a list
displayed in a menu.
The sCOREkeeper System has three main programs: SCORE,
REPORT, and HANDS. The SCORE program can score duplicate
movements and compute multi-section match points, percentages and
rankings. The REPORT program enables users to keep and print
cumulative records of all duplicate session winners and ACBL
awards. The HANDS program generates random "computer hands" that
can be "made up" at the beginning of the competition, and hand
summary sheets that can be duplicated and passed out at the end
of the competition.
SYSTEM REQUIREMENTS AND LIMITS
The sCOREkeeper System can be run on any IBM PC or compatible
with 80 column display and 256K memory. A printer is also
recommended for posting results and permanent records.
The system can handle up to five sections of play with three
to 19 tables per section. The movements allowed are Mitchell,
Barometer, Howell, One-and-a-half Table Appendix Mitchell,
Scrambled Mitchell and Half Table Mitchell movements with either
an East/West sit-out or a North/South "bump" movement. Any
combination of different movements and different size sections
can be run in the same session.
GETTING STARTED
The sCOREkeeper System can either be run from floppy disk, or
installed and run on a hard disk. If you are using a floppy disk
drive system, make a backup copy of the sCOREkeeper disk and use
that disk as your working copy. If you are using a hard disk
system, install sCOREkeeper on the hard disk and keep the floppy
disk as a backup. Please refer to your operating system
reference manual(s) for complete details on formatting disks and
making backups. Here are some general instructions for making
backups.
Making a Backup Floppy Disk - Single Drive System
Begin with a blank formatted disk. Insert the sCOREkeeper
disk in the A drive. At the operating system prompt, type COPY
A:*.* B: and press the Enter key. Follow the messages printed by
the operating system. When the message tells you to insert a
disk in drive B, use the blank formatted disk. When all files
Page 3
INTRODUCTION
GETTING STARTED (cont.)
Making a Backup Floppy Disk - Single Drive System (cont.)
have been copied, a files copied message will be displayed and
the operating system prompt will appear again.
Remove the backup disk and label it "sCOREkeeper Working
Copy". Always use this disk to operate the sCOREkeeper System.
Keep the original sCOREkeeper disk in a safe place and only use
it as a master.
Making a Backup Floppy Disk - Dual Drive System
Begin with a blank formatted disk. Insert the sCOREkeeper
disk in the A drive. Insert the blank formatted disk in the B
drive. At the operating system prompt, type COPY A:*.* B: and
press the Enter key. When all files have been copied, a files
copied message will be displayed and the operating system prompt
will appear again.
Remove the backup disk from the B drive and label it
"sCOREkeeper Working Copy". Always use this disk to operate the
sCOREkeeper System. Keep the original sCOREkeeper disk in a safe
place and only use it as a master.
Installing sCOREkeeper on a Hard Disk
Establish a sub-directory on the hard disk that will contain
all of the sCOREkeeper System files. Insert the original
sCOREkeeper disk in the A drive. Use the COPY command to install
the sCOREkeeper System files on the hard disk. For example, to
install the system into a sub-directory called BRIDGE, enter the
following commands from the root directory (refer to your
operating system reference manual):
C:
MD \BRIDGE
CD \BRIDGE
COPY A:*.*
Page 4
INTRODUCTION
GETTING STARTED (cont.)
Checking for System Updates
Occasionally updates may be made to the sCOREkeeper System.
Type NOTES at the operating system prompt to display information
about any changes and additions that have been made.
Setting up Initial Parameters
The first time you use the sCOREkeeper System some general
information needs to be established. First make sure the
INSTALL.DAT file is on the same drive and directory as the
program files. (This should already be the case if a simple
backup copy was made.) If you are using a two floppy disk drive
system, insert a data disk in drive B for saving the data to be
entered. At the operating system prompt, type INSTALL and press
the Enter key.
A display screen should appear containing questions about
your printer, monitor type, etc. There are also questions
regarding special features that are available, such as not having
to enter trailing zeroes on raw scores. The system gives you a
chance to verify or modify your answers before returning to the
operating system prompt.
At this point you may access any of the three main programs
that make up the sCOREkeeper System. Each of those programs is
described in the following sections of this manual.
Page 5
ACCESS AND MAIN MENU OPTIONS
Most of the user's time will be spent in the SCORE program
entering competition information, contestant names, contestant
scores, etc. Access the SCORE program from the operating system
prompt by typing A: and pressing the Enter key. The operating
system prompt will be displayed again. Type SCORE and press the
Enter key and the system displays an introductory screen to the
sCOREkeeper System. Press any key to continue (the space bar is
commonly used). The system displays the `Main Menu' screen.
The `Main Menu' screen has the following five options:
S - Start a new scoring session
R - Read an old session from disk
W - Write current scoring session to disk
C - Continue with current scoring session
X - Exit this program
At this point there is no active or current scoring session.
sCOREkeeper waits for you to enter the letter corresponding to
the function you want to perform. If this is the first time you
have used sCOREkeeper, begin by typing S to start a new scoring
session.
When a new scoring session is started or an old one is read
from disk, that session becomes active. Additions and/or changes
can only be made to an active session. Once additions and/or
changes have been made, sCOREkeeper will not allow you to exit
the program or activate another session until you indicate
whether or not the new data is to be saved.
S OPTION
Type S if this is the first time you have used sCOREkeeper,
or whenever you wish to start a new scoring session. If a
session is already active and changes have been made and not
saved, sCOREkeeper will beep and give you another chance to save
the data before activating the new session. If you activate a
new session without doing a save, any changes made to the
previously active session will be destroyed.
When you begin a scoring session, the system asks you to
provide a name for the output file. There are two parts to a
file name. The first can be up to eight characters long. The
second is optional, must begin with a period and can be up to
three characters long. For example, FIRST.GAM, MAY13.AM and
MAY13.PM are all valid file names. If the name already exists on
disk, the system displays a warning and asks you to verify
whether or not you want the existing file destroyed. If you
enter a valid file name, the system displays the `Bridge Scoring
Data' screen.
Page 6
MAIN MENU OPTIONS
R OPTION
Use the `R' (read) option to retrieve a scoring session
previously stored on disk. Retrieving old data may be necessary
for updating or for printing reports. Again, if another session
is already active and changes have been made and not saved, the
system beeps and gives you another chance to save the data before
continuing.
The system asks for the name of the file to retrieve. Enter
the name exactly as it was entered when the file was created. If
you are unsure of the file name, press F1 to display a list of
files in a particular directory.
Once a file is retrieved, the system displays the `Bridge
Scoring Data' screen.
W OPTION
Use the `W' (write) option to save additions and changes made
to the currently active session onto a data disk in drive B. When
changes have been made to the current session, sCOREkeeper will
not allow you to activate another session until you either save
the changes or verify that they are to be destroyed. Once
changes are saved, the system returns to the `Main Menu' screen
and the session remains active.
C OPTION
The `C' (continue) option allows you to continue with the
currently active session. If no session is active, the system
asks for the name of an output file, just as if the S option was
used to start a new session. If a session is active, the system
returns to the `Bridge Scoring Data' screen.
X OPTION
The `X' (exit) option leaves the sCOREkeeper system and
returns you to the operating system prompt. If changes have been
made to a session and have not been saved, the system beeps and
gives you another chance to store the changes, or to verify that
they are to be destroyed.
Page 7
FUNCTION KEY DEFINITIONS
At any given time, the function keys available and a short
description of what they do is shown in the bottom two lines of
the screen. A function key almost always does the same operation
wherever it is used. The available function keys are described
below.
Function Key Operation
F1 Match Points - displays the current match
points for each hand and player.
F2 Total Match Points - displays current total
match points, ranking and percentage score for
each team.
F3 Page Left - Since sCOREkeeper uses a
spreadsheet format to display information,
sometimes not all of the information on one
"page" will fit on the screen. The page left
function displays the area of a "page" that is
out of view to your left.
F4 Page Right - displays the area of a "page"
that is out of view to your right (see also
Page Left).
F5 Previous Section - displays information for
the previous section, if more than one section
exists. For example, if you are viewing match
points for Section C, you can switch to match
points for Section B simply by pressing F5.
F6 Next Section - displays information for the
next section, if more than one section have
been defined. For example, if you are viewing
match points for Section A, you can switch to
match points for Section B simply by pressing
F6.
F7 Names - displays the `Contestant Names' screen
on which contestant names, handicaps and first
session results of a two session event are
entered.
F8 Print - displays the print menu to print
reports.
F9 N/S or E/W - switches the display from
North/South information to East/West
information, or vice versa.
Page 8
FUNCTION KEY DEFINITIONS
Function Key Operation
F10 Raw Scores - switches to the `Raw Scores'
screen on which raw hand scores are entered.
ESC Exit - switches to the `Bridge Scoring Data'
screen on which table movements and other
general information is entered.
HOME Round Number - changes the round number for
information being entered or displayed on the
`Raw Scores' screen.
END Same as HOME.
ALT/F1 Same as HOME.
Page 9
BRIDGE SCORING DATA SCREEN
GENERAL INFORMATION
The `Bridge Scoring Data' screen is used to define the number
of sections, tables, boards per match, rounds, table movements,
etc. for the scores to be entered for each section in the
currently active session. Each time a new scoring session is
started, the system automatically inserts default field values.
To keep the default value, simply press the Enter key. To change
the default, simply type in the new value.
The valid data for some fields may depend on what is
specified in another field. sCOREkeeper will only allow valid
data. If invalid data is entered, the systems beeps and the
cursor will not move until an acceptable value is entered. Once
all the information is entered, press the F10 key to begin
recording scores.
FIELD DESCRIPTIONS
Each field on the `Bridge Scoring Data' screen is described
below.
Number of Separate Sections - Indicate the number of different
sections to be scored. A maximum of five sections is allowed.
Since sections are scored independently, they may all be of
different sizes and use different movements.
Overall winners can be calculated over multiple sections.
When those sections are of different sizes, the scores in the
section with the lower average are automatically scaled up when
the "overalls" are calculated and printed. (Please refer to the
description of the Print Menu.)
Section Names - Sections are identified by the letters A, B, C, D
and E.
Table Movement - Indicate the letter that corresponds to the
table movement for the section. For half table movements, except
One-and-a-half Table Appendix Mitchell, see also the description
of the `Additional 1/2 Table Rover' field.
M Indicates any standard Mitchell movements for three to 19
tables. When Mitchell movements are desired for an even
number of tables, also use the `Skip Round or Bye
Stand/Relay' field. This option can also be used to
indicate half table movements, except One-and-a-half Table
Appendix Mitchell. (See also the `Additional 1/2 Table
Rover' field description.)
Page 10
BRIDGE SCORING DATA SCREEN
FIELD DESCRIPTIONS (cont.)
Table Movements (cont.)
H Indicates Howell movements for three to seven tables only.
Howell movements in the sCOREkeeper System are fixed
according to directions in the reference book Duplicate
Bridge Direction by Alex Groner, published by Barclay Bridge
Supplies, Inc. of Port Chester, N. Y.
B Indicates any Barometer movements (three to 19 table
standard Mitchell movements only). Results can be printed
at the end of each round of play (refer to Print Menu
description).
A Indicates One-and-a-half Table Appendix Mitchell movements
for three to 19 tables, counting only the number of full
tables. This option is most useful for 8 1/2 to 11 1/2
table movements. The lone East/West pair will be at a table
numbered one greater than the highest numbered full table.
The computer automatically sets up a relay of boards between
table one and the highest numbered full table. In addition,
if there is an odd number of full tables, the computer
automatically sets up a skip round on the round number
computed in the following manner:
(Number of full tables + 1) / 2.
S Indicates Scrambled Mitchell movements. This option can
also be used to indicate half table movements, except
One-and-a-half Table Appendix Mitchell. (See also the
description of the `Additional 1/2 Table Rover' field.)
Page 11
BRIDGE SCORING DATA SCREEN
FIELD DESCRIPTIONS (cont.)
Total Number of Full Tables - Indicate the total number of tables
in play, which depends on the table movement specified.
Mitchell - 3 to 19 tables
Howell - 3 to 7 tables
Barometer - 3 to 19 tables
One-and-a-half Table Appendix Mitchell - 3 to 19 tables,
counting only the number of full tables
Half Table (see also the `Additional 1/2 Table Rover' field)
East/West sit-out - count extra E/W pair as a full table
North/South bump - count only the number of full tables
Additional 1/2 Table Rover (y/N) - Used with half table
movements, except One-and-a-half Table Appendix Mitchell. For
East/West sit-out movements, type "N" for no. For North/South
bump movements, type "y" for yes. When a bump movement is
indicated, a message at the bottom of the screen tells you
that the bump movement can be printed by pressing Alt-F1. Two
copies are printed, one for each team member. Scores for all
East/West pairs that sit out a round, or North/South pairs that
are bumped, are factored up when the final results are printed.
Skip round or Bye Stand/Relay - This field becomes available when
an even number of tables is specified for Mitchell movements. If
you type "S" to indicate there will be a skip round, you must
also fill in the `Skip Round \ Number of Tables' field (a normal
default value is provided). If you type "B" to indicate a Relay
Bye Stand movement, you must also fill in the fields `Relay
boards between tables' and `Bye Stand between tables' (normal
default values are provided for these fields).
Number of Boards Per Match - Any number of boards per match can
be entered as long as the total number of boards in play is 40 or
less. This field is not available when Howell table movements
are indicated. Fixed Howell movements in the sCOREkeeper System
have been taken from the reference book Duplicate Bridge
Direction by Alex Groner.
Number of Rounds to Play - Indicate the number of rounds to play.
Up to 2 "revenge" rounds are allowed.
Two Session Event (y/N)? - Indicate whether or not scores to be
entered are for a two session event. If they are, the first
session carry over scores are entered on the `Contestant Names'
screen. Final winners will be calculated for this session scores
and for total scores from both sessions.
Page 12
BRIDGE SCORING DATA SCREEN
FIELD DESCRIPTIONS (cont.)
Handicap Game (y/N) - Indicate whether or not teams will have
handicaps. Handicaps are entered in the `Contestant Names'
display. Winners are calculated both with and without handicaps
added to the actual results; handicaps are added into printed
results only.
1st Board Number at Table 1 - sCOREkeeper offers a random
"computer hand" generator that can be used to make up hands.
This field must be filled when computer hands are "made up" at
one table and then passed to another table before the first round
begins.
1st E/W Pair Number at Table 1 - This field is required when
East/West pairs are moved before the first round begins, as in a
"computer hand" competition.
Skip Round / Number of Tables - When an "S" is entered in the
`Skip round or Bye Stand/Relay' field, use this field to indicate
the number of the skip round and the number of tables to be
skipped in that round.
Relay boards between tables - When a "B" is entered in the `Skip
round or Bye Stand/Relay' field, use this field to indicate the
numbers of the two adjacent tables that the boards will be
relayed between.
Bye Stand between tables - When a "B" is entered in the `Skip
round or Bye Stand/Relay' field, use this field to indicate the
numbers of the tables that the bye stand will be between.
Top Score on a Board - This number is calculated by sCOREkeeper
and displayed for the Director's convenience.
Section Averages - This number is calculated by sCOREkeeper and
displayed for the Director's convenience.
Page 13
RAW SCORES SCREEN
GENERAL INFORMATION
Scores for both North/South and East/West pairs are entered
and maintained on the `Raw Scores' screen. The "N/S" or "E/W" in
the upper left corner indicates which direction is being
displayed. Use the F3 and F4 function keys to display the area
of the score sheet that is out of view, and the F5 and F6
function keys to switch between sections. At any time, you may
also use the F1 or F2 function keys to display the current match
point scores or standings of the tournament, and the F8 function
key to print the scores and standings.
SPECIAL KEY FUNCTIONS
On the `Raw Scores' screen, in addition to the function keys
listed on the bottom two lines of the screen, some keys also have
special functions.
The "h" key works the same as the HOME key to change the
round number.
The arrow keys, tab key and shift-tab keys move the cursor as
normal.
The "e", "x", "s" and "d" keys move the cursor up, down, left
and right respectively. These are useful when the Num-Lock
key is set for data entry.
Data entry can be terminated by pressing the Enter key or by
typing a plus (+) or a minus (-). For example, the score
-120 can be entered "120-" without having to press the Enter
key.
The last score entered can be repeated by typing a plus (+)
and pressing the Enter key. The negative of the last score
entered can be repeated by typing a minus (-) and pressing
the Enter key. These two functions are very useful when
scores are entered from the "traveling" slips and there are a
lot of similar scores in succession.
Page 14
RAW SCORE SCREEN
ENTERING SCORES
Scores may be entered in the following two ways. Both
methods show the pair number and hand number as each score is
entered, as well as the opponent's pair number and round number
at the bottom of the screen. Trailing zeroes do not have to be
entered if that feature was selected when initial parameters were
set up in the INSTALL program.
1. At the end of each round - Collect "pick-up slips" at the end
of each round. Use the HOME key to indicate the round
number. The matches played in the indicated round are
highlighted on the screen. Enter the scores for each match.
Negative scores are automatically entered for the opponents.
2. From the traveling slips at the end of the complete session -
If scores are being entered for only one or two sections, you
may wait until the end of the session and enter all the
scores from the "traveling" score sheets for each board.
Change the round number to zero and sCOREkeeper will allow
you to enter the scores for individual tables for each pair
just as you would read them off the traveling slips.
Negative scores are automatically entered for the opponents.
AVERAGE SCORES
There are three ways to use the Average Scores feature:
1. Type AVE or just A to get an "average" score for both the
North/South and East/West teams.
2. Type AVE+ or just A+ to get an "average plus" score for the
displayed team and an "average minus" score the opposing
team. Or type AVE- or just A- to get an "average minus" score
for the displayed team and an "average plus" score for the
opposing team.
3. Type AVE++ or just A++ to get an "average plus" score for
both the North/South and East/West teams. Or type AVE-- or
just A-- to get an "average minus" score for both North/South
and East/West teams.
Page 15
RAW SCORES SCREEN
EDITING SCORES
Scores can be changed at any time by changing the round
number to zero and moving the cursor to any position on the score
sheet that is a valid match. The cursor will only move to
positions on the screen for hand/pair combinations that are
valid matches for the number of tables and table rotation
selected.
ERASING SCORES
Scores can be erased at any time by changing the entered
score to -1. The score for that match is erased on both the
North/South and East/West score sheets.
Page 16
CONTESTANT NAMES SCREEN
The main purpose of this screen is to enter the names of all
the contestants. Handicaps are also entered on this screen if
this is a "handicap game". In addition, first session results
are entered if this is a two session event (see `Bridge Scoring
Data Screen').
Names are entered in pairs and each pair is numbered. Type a
name then press the Enter key to go on to the next name. Use the
F9 key to switch between North/South and East/West pairs. The
"N/S" or "E/W" in the upper left corner of the screen indicates
whether the pairs entered are for North/South or East/West.
For handicaps and first session results, the system beeps if
an unacceptable value is entered. You must enter a valid value
to continue.
Press the ESC key when all information has been entered. The
system displays the Section Titles and ACBL Award Calculation
screen.
Page 17
SECTION TITLES AND ACBL AWARD CALCULATION SCREEN
SECTION TITLES
The Section Titles portion of the screen enables the Director
to enter up to four lines of text that will be shown at the top
of each page of reports printed using the F8 key. Each line can
be up to 60 characters long.
Section titles are not required. Use the End key to skip
this portion of the screen and move the cursor to the first
position under ACBL Award Calculation.
ACBL AWARD CALCULATION
sCOREkeeper automatically inserts default values in this
portion of the screen, and calculates the section awards based on
the number in the "Class of Game" field. If necessary, change the
default values to those appropriate for your club, and use a six
for Special Case in the `Class of Game' field to type in your own
section award values.
The "Additional Factor" field is used as specified by the
ACBL for special events like men's pairs or women's pairs.
Page 18
PRINT MENU OPTIONS
When you press the F8 key to print reports, the SCORE
program displays the following menu options:
T - Total Scores Only
H - Individual Hand Scores Only
B - Both Total Scores and Individual Hand Scores
I - Individual Partnership Result Slips
S - Single Round Match Point Results
X - Exit the Print Menu
Make sure your printer is on and ready before making a selection.
Scores for all East/West pairs that had a sit-out round, and
all North/South pairs that were bumped, are factored up when the
results are printed.
SELECTING WHICH SECTIONS TO PRINT
If only one section has been defined, the system prints the
report as soon as a report selection is made. If more than one
section has been defined, the system asks "Print data for ALL of
the sections?" If you answer yes, information on all defined
sections will be printed.
If you answer no, the system gives you the opportunity to
select which sections to print and to indicate which sections
should be combined. The system shows each section name, and
beneath each name is a number. The last section that was active
has the number 1; the rest have zeroes. For example, suppose
three sections, A, B and C have been defined and B was the last
active section. The screen would show this:
Print data for all of the sections? N
A B C
0 1 0
Mark sections to be scored together with a similar
number (1-5):
Press ESC when ready to print...
Following the screen instructions, use the numbers 1 to 5 to
indicate which sections to combine and which to print. For
example, if the numbers were changed to the following:
A B C
2 1 1
then scores for sections B and C would be combined and printed
first, followed by scores for section A.
Page 19
PRINT MENU OPTIONS
PRINTING OVERALL RESULTS
Overall results are available for any combination of defined
sections whenever an option that includes total scores is
selected and there is more than one defined section. Once you
have indicated which sections to include and combine, the system
asks "Print the Overall Winners?" If you answer yes (Y), the
system uses your include/combine indications to determine what
overall scores to print. Using the previous example:
A B C
2 1 1
the system would print overall results for sections B and C
combined first, then for section A alone.
TOTAL SCORES ONLY
The system prints overall results for sections in the order
defined by the user (see `Printing Overall Results'). Whenever
the teams in a section have played a different number of hands,
scores are factored up at the time the report is printed. Scores
are also factored up before overall winners are calculated if
overall results are requested for more than one section and
section averages are different.
INDIVIDUAL HAND SCORES
This option prints hand by hand results, including both raw
score and match points, for each team in the competition. The
hands are numbered across the top and the pair numbers go down
the page.
BOTH TOTAL SCORES AND INDIVIDUAL HAND SCORES
Total scores for the North/South teams are printed first,
followed by the individual hand scores for the North/South teams.
The sequence is then repeated for the East/West teams.
INDIVIDUAL PARTNERSHIP RESULT SLIPS
At the end of the competition, this option can be used to
print individual result slips for each team in the competition.
The slips are printed four per page and can be cut along the
dotted lines and handed to the contestants. Each slip shows the
contestant name, overall results and the results for that team on
each individual hand they played.
Page 20
PRINT MENU OPTIONS
SINGLE ROUND MATCH POINT RESULTS
Use the Single Round Match Point Results report option to
print results at the end of each round of play. When this report
option is selected, a round number must be specified. After
indicating which sections to include and/or combine, press the
Escape key and the system will ask for the round number. Make
sure your printer is on and ready before typing the round number.
EXIT THE PRINT MENU
This option returns to the screen from which the Print Menu
was accessed.
Page 21